#pragma once

#ifndef _CFINDITEMPACKET_H_
#define _CFINDITEMPACKET_H_

#include <windows.h>
#include "CBasicPacket.h"
#include "CTreasurePool.h"


class CFindItemPacket : public CBasicPacket
{
public:

	// Monster drops gil
	CFindItemPacket(unsigned int gilQuantity, CBaseEntity * pEntity);

	//Clears the slot
	CFindItemPacket(unsigned char slotID);

	// Monster drops an item
	CFindItemPacket(unsigned short itemID, unsigned int itemQuantity, unsigned int timeStamp, unsigned char slotID, CBaseEntity * pEntity);

	// Player joins a treasure pool to see an item
	CFindItemPacket(unsigned short itemID, unsigned int itemQuantity, unsigned int timeStamp, unsigned char slotID);
	
	~CFindItemPacket(void);
};

#endif